Swiss, and only Swiss
There is no top cut in StarCraft: TMG - every player plays every round, by design. No bracket builder, no elimination stage, no configuration you will never use.
0Host, join and follow StarCraft: TMG events. Swiss pairings, live standings, and the two opponent metrics computed exactly as Archon defines them — including the pool exclusions that most generic tournament software gets silently wrong.
The rule everyone gets wrong
“Byes, walkovers and no-shows are left out of the pool, not entered as zeros. Conceded games stay in. That last one is the easiest to get silently wrong, and it quietly penalises every player who received a bye.”
Means, not sums
Both metrics divide by the number of opponents who count.
Final tallies
Every opponent is valued at where they finished, not where they stood.
Four decimal places
Reported to 4 dp, compared on the unrounded values.
There is no top cut in StarCraft: TMG - every player plays every round, by design. No bracket builder, no elimination stage, no configuration you will never use.
0Enter the Victory Point difference. The result class, the Match Points and the Tournament Points all fall out of it, with the right bands for Standard or Skirmish.
1Means, not sums. Each opponent's final tally, not their standing at the time. Byes and walkovers leave the pool entirely; a concession stays in at full value.
2Cautions through disqualifications, cumulative across the whole event. Without a shared record, “a third Warning” is unenforceable.
3Rosters come from Archon's own Command Center. We take the export and the few figures tournament logic needs, rather than cloning a builder that already exists.
4Pairings, your table number and result entry all work one-handed on a small screen, because that is where they are actually used.
5