FightingSpirit
StarCraft: TMGOrganised Play v1.0

Tournaments that score the way the guide says they should.

Host, join and follow StarCraft: TMG events. Swiss pairings, live standings, and the two opponent metrics computed exactly as Archon defines them — including the pool exclusions that most generic tournament software gets silently wrong.

The rule everyone gets wrong

“Byes, walkovers and no-shows are left out of the pool, not entered as zeros. Conceded games stay in. That last one is the easiest to get silently wrong, and it quietly penalises every player who received a bye.”

Archon Studio, Organised Play Guide v1.0

Means, not sums

Both metrics divide by the number of opponents who count.

Final tallies

Every opponent is valued at where they finished, not where they stood.

Four decimal places

Reported to 4 dp, compared on the unrounded values.

What it does

Pairings

Swiss, and only Swiss

There is no top cut in StarCraft: TMG - every player plays every round, by design. No bracket builder, no elimination stage, no configuration you will never use.

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Scoring

One number per table

Enter the Victory Point difference. The result class, the Match Points and the Tournament Points all fall out of it, with the right bands for Standard or Skirmish.

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Tiebreakers

SoS and oTP, done properly

Means, not sums. Each opponent's final tally, not their standing at the time. Byes and walkovers leave the pool entirely; a concession stays in at full value.

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Judging

A penalty log every judge can see

Cautions through disqualifications, cumulative across the whole event. Without a shared record, “a third Warning” is unenforceable.

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Rosters

Bring the list you already built

Rosters come from Archon's own Command Center. We take the export and the few figures tournament logic needs, rather than cloning a builder that already exists.

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At the table

Built for a phone, in a game shop

Pairings, your table number and result entry all work one-handed on a small screen, because that is where they are actually used.

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